t; Thanks,
> Hugo.
>
>> Message: 7
>> Date: Thu, 5 Jun 2008 08:36:09 +0100
>> From: "Robert Osfield" <[EMAIL PROTECTED]>
>> Subject: Re: [osg-users] OpenGL commands
>> To: "OpenSceneGraph Users"
>>
>> Hi Hugo,
>>
&g
Producer should still work with current OSG.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Hugo Juarez Corrá
> Sent: Sunday, June 08, 2008 8:38 PM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-u
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] OpenGL commands
> To: "OpenSceneGraph Users"
>
> Hi Hugo,
>
> Using a Camera DrawCallback would be one way, or implementing your own
> GraphicsOperation that is attached to the Gra
Hi Hugo,
Using a Camera DrawCallback would be one way, or implementing your own
GraphicsOperation that is attached to the GraphicsWindow.
Could you explain a bit more about what you are trying to do. It
almost sounds like you want to do just OpenGL rendering, no OSG
rendering at all.
Robert.
O
DrawCallback.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Hugo Juarez Corrá
> Sent: Wednesday, June 04, 2008 3:10 PM
> To: osg-users@lists.openscenegraph.org
> Subject: [osg-users] OpenGL commands
>
> Hi
Hi All,
Can I use OpenGL commands directly on osgViewer (without a wrapper)??
I don't want create an object that inherits osg::Drawable to render my
OpenGL commands.
I would like use osgViewer just to render my OpenGL commands, is it possible?
Thanks in advance,
Hugo.
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