Re: [osg-users] OpenGL commands

2008-06-15 Thread Robert Osfield
t; Thanks, > Hugo. > >> Message: 7 >> Date: Thu, 5 Jun 2008 08:36:09 +0100 >> From: "Robert Osfield" <[EMAIL PROTECTED]> >> Subject: Re: [osg-users] OpenGL commands >> To: "OpenSceneGraph Users" >> >> Hi Hugo, >> &g

Re: [osg-users] OpenGL commands

2008-06-09 Thread Paul Martz
Producer should still work with current OSG. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Hugo Juarez Corrá > Sent: Sunday, June 08, 2008 8:38 PM > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-u

Re: [osg-users] OpenGL commands

2008-06-08 Thread Hugo Juarez Corrá
> From: "Robert Osfield" <[EMAIL PROTECTED]> > Subject: Re: [osg-users] OpenGL commands > To: "OpenSceneGraph Users" > > Hi Hugo, > > Using a Camera DrawCallback would be one way, or implementing your own > GraphicsOperation that is attached to the Gra

Re: [osg-users] OpenGL commands

2008-06-05 Thread Robert Osfield
Hi Hugo, Using a Camera DrawCallback would be one way, or implementing your own GraphicsOperation that is attached to the GraphicsWindow. Could you explain a bit more about what you are trying to do. It almost sounds like you want to do just OpenGL rendering, no OSG rendering at all. Robert. O

Re: [osg-users] OpenGL commands

2008-06-04 Thread Paul Martz
DrawCallback. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Hugo Juarez Corrá > Sent: Wednesday, June 04, 2008 3:10 PM > To: osg-users@lists.openscenegraph.org > Subject: [osg-users] OpenGL commands > > Hi

[osg-users] OpenGL commands

2008-06-04 Thread Hugo Juarez Corrá
Hi All, Can I use OpenGL commands directly on osgViewer (without a wrapper)?? I don't want create an object that inherits osg::Drawable to render my OpenGL commands. I would like use osgViewer just to render my OpenGL commands, is it possible? Thanks in advance, Hugo.