Hi J-S,
Thank you very much for the reply!
I've reworked old manipulators so they fit with the new implementation and
hierarchy in osgGA. Currently I've created sub classes based on current
manipulators in osgGA such as OrbitManipulator however I think it would be
great to submit small
Hello Janna,
Currently I've created sub classes based on current manipulators in osgGA such
as OrbitManipulator however I think it would be great to submit small patched
to osg later.
I think that's generally a good idea as it means you have less code to
maintain on your side in the
Hi,
I've noticed that osgGA::OrbitManipulator code for right and middle mouse
movement has hard-coded values such as:
Code:
// doc in parent
bool OrbitManipulator::performMovementMiddleMouseButton( const double
eventTimeDelta, const double dx, const double dy )
{
// pan model
float scale =
Hello Janna,
Is there particular reason scale is hard-coded and no parameter is exposed to
be able to modify movement scale for middle and right mouse button? Or is there
some other way to do it?
There was a large refactoring of camera manipulators about 2 years ago.
OrbitManipulator is
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