Hi,
Sorry for the delay ... That worked perfectly
Thank you!
Cheers,
Paul
things are more like they are now than they have ever been before
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76814#76814
Hi Paul,
you subtract the two input vectors and by this you get the direction from
one to the other, then normalize and make the Quaternion to rotate the axis
(in the code bellow is Y-forward) to the normalized vector. Something like
this:
osg::Quat GetRotation(const osg::Vec3& tgtPos, const osg:
Hi,
What would be the best approach to solve the following problem where I need one
node to be updated through a callback to face another node? I understand how to
get a node to face the screen with a billboard but that's not the problem
here...
Here is the problem:
I've got a satellite node
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