Hi,
are you splitting the particle system? AFAIK one part must be attached
to something static and another part to the transform.
see here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/24488
jp
Sergio Casas Yrurzum wrote:
Hello again.
First of all, thank you for your ans
Hello again.
First of all, thank you for your answers.
I forgot to mention that I tried with OSG 2.6 and newer versions (including
the last one OSG 2.7.8).
The problem seems to appear when changing from 2.4 to newer versions. It
looks like some kind of change has been made from 2.6 and therea
Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Tuesday, January 13, 2009 10:56 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Particle effects and transforms
Hi Sergio,
Could you try the SVN or
Hi Sergio,
Could you try the SVN or 2.7.8 dev version of the OSG as this has a
fix to osgParticle.
Robert.
On Tue, Jan 13, 2009 at 2:56 PM, Sergio Casas Yrurzum
wrote:
> Hi everyone.
>
>
>
> I am working on a project that uses osgParticle::SmokeEffect and I have
> experienced a rare issue.
>
>
Hi everyone.
I am working on a project that uses osgParticle::SmokeEffect and I have
experienced a rare issue.
Using OSG 2.4 I can add a node of type osgParticle::SmokeEffect to the
graph, and I can put it under a PositionAttitudeTransform (or
MatrixTransform). As expected, when the trans
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