Re: [osg-users] Particle effects and transforms

2009-01-14 Thread J.P. Delport
Hi, are you splitting the particle system? AFAIK one part must be attached to something static and another part to the transform. see here: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/24488 jp Sergio Casas Yrurzum wrote: Hello again. First of all, thank you for your ans

Re: [osg-users] Particle effects and transforms

2009-01-14 Thread Sergio Casas Yrurzum
Hello again. First of all, thank you for your answers. I forgot to mention that I tried with OSG 2.6 and newer versions (including the last one OSG 2.7.8). The problem seems to appear when changing from 2.4 to newer versions. It looks like some kind of change has been made from 2.6 and therea

Re: [osg-users] Particle effects and transforms

2009-01-13 Thread Vican, Justin E.
Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, January 13, 2009 10:56 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Particle effects and transforms Hi Sergio, Could you try the SVN or

Re: [osg-users] Particle effects and transforms

2009-01-13 Thread Robert Osfield
Hi Sergio, Could you try the SVN or 2.7.8 dev version of the OSG as this has a fix to osgParticle. Robert. On Tue, Jan 13, 2009 at 2:56 PM, Sergio Casas Yrurzum wrote: > Hi everyone. > > > > I am working on a project that uses osgParticle::SmokeEffect and I have > experienced a rare issue. > >

[osg-users] Particle effects and transforms

2009-01-13 Thread Sergio Casas Yrurzum
Hi everyone. I am working on a project that uses osgParticle::SmokeEffect and I have experienced a rare issue. Using OSG 2.4 I can add a node of type osgParticle::SmokeEffect to the graph, and I can put it under a PositionAttitudeTransform (or MatrixTransform). As expected, when the trans