Hi,
I am 4 years late but maybe it will help someone else.
I had a problem wich was similar to yours: i wanted to hide/show a node who had
a particleSystemUpdater attached, and the accumulation problem came to me there.
So that's what i did to get around:
We should not hide/show the node (or
HI Max,
The particle system is set between several nodes, so which ones are
you attempting to hide/unhide and how?
Robert.
On Mon, Nov 16, 2009 at 8:22 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hello all,
I came across the following situation.
Let us have an object with particles child
Hi Robert,
I've tried 3 different ways.
1 - Both particles and emitter are children of the hidden/unhidden object
2 - Particles is the child of object, and emitter is in the root.
3 - Emitter is a child of the object and particles is in the root.
Hiding/unhiding is done by SetNodeMask. (FF
What do you mean by switching off?
And can it be done automatically when the object's parents get hidden?
2009/11/16 Robert Osfield robert.osfi...@gmail.com
Hi Maxim,
Have you tried switching off the ParticleSystem node? It's the
ParticleSystem that does the rendering, the rest of the
On Mon, Nov 16, 2009 at 11:09 AM, Maxim Gammer maxgam...@gmail.com wrote:
What do you mean by switching off?
And can it be done automatically when the object's parents get hidden?
I would have though that would work, or just setting the NodeMask of
the ParticleSystem.
Robert.
Should we get back to that problem later?
Could you tell me, where to look for a solution? Wht to begin with?
Thanx for help.
2009/11/16 Robert Osfield robert.osfi...@gmail.com
On Mon, Nov 16, 2009 at 11:09 AM, Maxim Gammer maxgam...@gmail.com
wrote:
What do you mean by switching off?
And
Hi Maxim,
On Mon, Nov 16, 2009 at 12:05 PM, Maxim Gammer maxgam...@gmail.com wrote:
Should we get back to that problem later?
Could you tell me, where to look for a solution? Wht to begin with?
I'm just guessing, I haven't actual tried what you after. I'm not the
original author of
7 matches
Mail list logo