Hi Robert, I've tried 3 different ways. 1 - Both particles and emitter are children of the hidden/unhidden object 2 - Particles is the child of object, and emitter is in the root. 3 - Emitter is a child of the object and particles is in the root.
Hiding/unhiding is done by SetNodeMask. (FFFFFF or 000000)... Max 2009/11/16 Robert Osfield <robert.osfi...@gmail.com> > HI Max, > > The particle system is set between several nodes, so which ones are > you attempting to "hide"/"unhide" and how? > > Robert. > > On Mon, Nov 16, 2009 at 8:22 AM, Maxim Gammer <maxgam...@gmail.com> wrote: > > Hello all, > > > > I came across the following situation. > > Let us have an object with particles child and that object is hidden. > > When we unhide this object we get picture 2 and 3. > > Why particles don't dissapiar when the parent object is hidden? Why do > they > > accumulate? And how to deal with it, how to fix? > > > > P.S. Picture 1 shows how it shoud be. > > -- > > Maxim Gammer > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer
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