Ulrich Hertlein wrote:
SVN builds fine on MacOS X 10.5.4 with cmake 2.6.
However when running osgwidgetframe I'm getting errors from the image
loader:
osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8:
Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to
Hi Ulrich,
On Thu, Jul 17, 2008 at 10:18 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote:
This apparently is an error in the Quicktime loader that's used for a
number of image formats on OS X.
I'm actually seeing other problems with the image loader. E.g.
'skydome.osg' doesn't have a texture
Hi Robert!
Robert Osfield wrote:
Could someone on OS X please try the file under OpenSceneGraph-Data/Images?
It appears that at least jpg, tga, gif are causing problems. They result
in garbage or a fully transparent quad.
Have there been any changes in that area?
I did introduce a new
Stephan Maximilian Huber wrote:
Could someone on OS X please try the file under
OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif
are causing problems. They result in garbage or a fully transparent
quad.
Have there been any changes in that area?
I am using the
Hi Stephan,
I have just added two new files to SVN/trunk,
include/osgDB/AuthenticationMap
src/osgDB/AuthenticationMap.cpp
Could you add these to the Xcode projects and check that things build.
Once you've given the thumbs up I'll tag 2.5.5.
Cheers,
Robert.
FYI, I posted a separate Crashes on exit with some segfaults in 2.5.5.
Should have replied to this read instead of posting separately...
Paul
Robert Osfield wrote:
Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well
Robert Osfield schrieb:
Could you add these to the Xcode projects and check that things build.
Once you've given the thumbs up I'll tag 2.5.5.
xcode-projects updated, compiles fine on my end,
cheers,
Stephan
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Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms. This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need to test
across as many
Hi Robert,
Robert Osfield schrieb:
I have hand modified the old Xcode projects to reflect this move of
the .net plugin out of the core OSG too, but since Xcode projects are
a mess it'd be easy for me to mess this up, so Xcode projects will
certainly need checking on this count.
The
Robert Osfield wrote:
Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms. This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just a small thingy: the osgwidget examples try to load a font
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.
Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk.
Could you do an svn
Hello Robert,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms. This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need to test
across as
Robert Osfield wrote:
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just a small thingy: the osgwidget examples try to load a font
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.
Sorry about this, missing checkin to OpenSceneGraph-Data
On Wed, 2008-07-16 at 20:46 +0200, Paul Melis wrote:
Robert Osfield wrote:
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just a small thingy: the osgwidget examples try to load a font
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.
Hi Jeremy,
On Wed, Jul 16, 2008 at 7:51 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
Maybe I need to make it more clear what should be happening; would this
be best in the form of console output (bad on windows) or perhaps a
Label in the scene itself that can be clicked off somehow?
Perhaps your
Paul Melis wrote:
Ok, got it. I'm not sure what the expected output of the multitude of
osgwidgets tests is supposed to be, but most seem to be doing something
sensable...
SVN builds fine on MacOS X 10.5.4 with cmake 2.6.
However when running osgwidgetframe I'm getting errors from the image
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