From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay
[jean-sebastien.g...@cm-labs.com]
Sent: Thursday, May 14, 2009 4:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Problems with FBOs when
, May 13, 2009 4:16 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Problems with FBOs when taking highresolution
screenshots.
Hi Jesper,
In both cases this occors when the screenshot
is larger than 2048x2048 pixels. The lower-left 2048x2048 pixels of the
screenshot are always
Hi Jesper,
On 14/5/09 10:16 AM, Jesper D. Thomsen wrote:
Thank you very much, I suspected it was something like that. Do you know if
there
another standard way of making high resolution renderings via OSG that isn't
hit by the
graphics card texture size limitations? Otherwise I'll just have
-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich Hertlein
[u.hertl...@sandbox.de]
Sent: Thursday, May 14, 2009 10:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Problems with FBOs whentaking high
resolution
Of
Jean-Sébastien Guay [jean-sebastien.g...@cm-labs.com]
Sent: Wednesday, May 13, 2009 4:16 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Problems with FBOs when taking high
resolution screenshots.
Hi Jesper,
In both cases this occors when the screenshot
is larger
Hello Jesper,
Thank you very much, I suspected it was something like that. Do you know if
there another standard way of making high resolution renderings via OSG that
isn't hit by the graphics card texture size limitations?
You can do tiling - take multiple screenshots, each using the
Hi all, I'm using OSG (2.6.1 compiled for windows XP/Vista by Visual Studio
2005) to create a viewport in an MFC application. I have a function where I
take a high resolution screenshot by doing RTT rendering to an FBO. I've now
begun receiving bug reports from some users (so far, all ATI
Hi Jesper,
In both cases this occors when the screenshot
is larger than 2048x2048 pixels. The lower-left 2048x2048 pixels of the
screenshot are always correct, but the rest is black.
I'd guess you're hitting a texture or FBO size limitation in the
graphics cards your clients are running on.
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