Re: [osg-users] Problems with RTT-cameras when changing window size

2008-10-28 Thread Robert Osfield
Hi Steffen, On Tue, Oct 28, 2008 at 4:38 PM, Steffen Kim [EMAIL PROTECTED] wrote: I was still using frame buffer based cameras because they seem to be the only way to get a real-time-sufficient performance for more complex applications. This sounds a bit odd, such as FBO or PBuffer RTT

[osg-users] Problems with RTT-cameras when changing window size

2008-10-24 Thread Steffen Kim
Hi, I have a little problem with some Render-To-Texture-cameras in connection with a WindowSizeHandler. I took a bit of code out of an application I wrote earlier to put it into a lib and make the functions usable for other apps. When testing this lib with a simple example program consisting

Re: [osg-users] Problems with RTT-cameras when changing window size

2008-10-24 Thread Robert Osfield
Hi Steffen, Could you provide more info about your viewer/scene graph setup. For instance are RTT Camera's part of the Viewer or part of the scene graph? Also are the RTT Camera's FBO or Pbuffer or frame buffer based? Robert. On Fri, Oct 24, 2008 at 5:11 PM, Steffen Kim [EMAIL PROTECTED]