Hi Steffen,
On Tue, Oct 28, 2008 at 4:38 PM, Steffen Kim [EMAIL PROTECTED] wrote:
I was still using frame buffer based cameras because they seem to be the only
way to get a real-time-sufficient performance for more complex applications.
This sounds a bit odd, such as FBO or PBuffer RTT
Hi,
I have a little problem with some Render-To-Texture-cameras in connection with
a WindowSizeHandler.
I took a bit of code out of an application I wrote earlier to put it into a lib
and make the functions usable for other apps.
When testing this lib with a simple example program consisting
Hi Steffen,
Could you provide more info about your viewer/scene graph setup. For
instance are RTT Camera's part of the Viewer or part of the scene
graph? Also are the RTT Camera's FBO or Pbuffer or frame buffer
based?
Robert.
On Fri, Oct 24, 2008 at 5:11 PM, Steffen Kim [EMAIL PROTECTED]
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