Hi all,
This is my new dilemma :
I got a geode. It can be a sphere, a cube, or a more complex geometry...
I made a texture, and I need to put it on the node, as a second texture.
The dilemma is : how to configure texture (coords, wrapping,
texturecubemap, TextureRectangle, ...) to get a good
Hi Vincent,
How to map new tex coords to a model is really something that you need
to decide upon, be it by doing it in a modeller, or be computing them
yourself, or use a tex gen model. I can't personally offer you any
advice on what to use, the best I can suggest is go learn about tex
coord
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