Hi, Robert
This morning, i've checked your suggestion:
using
osgviewer cow.osg --stereo QUAD_BUFFER
It was same...the problem is still there...sometimes, I got frozen screen...
Then we can say that should be a problem of Drivers or Hardware ?
Thanks alot~
Cheers,
Nan
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Hi Nan,
On Mon, May 30, 2011 at 9:47 AM, Nan WANG nan.c...@gmail.com wrote:
This morning, i've checked your suggestion:
using
osgviewer cow.osg --stereo QUAD_BUFFER
It was same...the problem is still there...sometimes, I got frozen screen...
As another little test could you try:
Yes Robert~
You are completely right~i checked with --SingleThreaded option, but it changes
nothing...sometimes, it happened again.
With the application that are working are based on OpenGL rendering. Because we
are using QuadBuffer projectors and shutter glasses...
It was a strange
Hi Nan,
I can't help directly as I don't have a Windows box, Quadro card or
stereo glasses/display for them so can't test quad buffer stereo.
I would say that quad buffer stereo has been part of the OSG for a
decade so is pretty well established and debugged, and not something I
would expect too
thansk alot Robert
...
Thank you!
Cheers,
Nan
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39908#39908
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I'd like to provide an image when a crash happens:
I hope someone can help me to fix this problem...I dont know whether it is a
problem of OSG or not.
[Image: http://i55.tinypic.com/69kxug.jpg ]
...
Thank you!
Cheers,
Nan
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Read this topic online here:
Hello everyone:
Recently, i have got an issue of quad buffer stereo display...I'd like to know
whether you have the same issue as I got.
In the scene, only a cow.osg model is rendered with quad buffer mode, using
osg::Displaysettings method.
Here is the code I implemented:
Code:
#include
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