Yes Robert~

You are completely right~i checked with --SingleThreaded option, but it changes 
nothing...sometimes, it happened again.

With the application that are working are based on OpenGL rendering. Because we 
are using QuadBuffer projectors and shutter glasses...

It was a strange problem...I will post my issue to nVidia forum to have a try.
Thanks a lot Robert.
... 

Thank you!

Cheers,
Nan

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