Yes Robert~ You are completely right~i checked with --SingleThreaded option, but it changes nothing...sometimes, it happened again.
With the application that are working are based on OpenGL rendering. Because we are using QuadBuffer projectors and shutter glasses... It was a strange problem...I will post my issue to nVidia forum to have a try. Thanks a lot Robert. ... Thank you! Cheers, Nan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39938#39938 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

