Thank you so much for the quick answer.
I didn't knew about the setClearMask(0) method, It works fine now.
...
Thank you again !
Cheers,
Clement
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66498#66498
You can render GL objects creating an osgNode and overwriting the drawing
call.There is an example how to do it in the OSG CookBook of Packt Publishing.I
dont remember if there is a demo in the exmaples though.
On Friday, March 4, 2016 11:23 AM, Clement Begotto
wrote:
Hi,
I am worki
The osg Camera has a clear mask, which you can set to not clear the Depth
and the Color buffer.
Christian
2016-03-03 18:31 GMT+01:00 Clement Begotto :
> Hi,
>
> I am working on a software which already has its existing OpenGL context
> and loop. I have to represent objects with different Level o
Hi,
I am working on a software which already has its existing OpenGL context and
loop. I have to represent objects with different Level of Detail and I have
decided to use OSG because it manages itself LODs that have to be displayed.
The problem is that some objects are drawn before and after m
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