Hi Bob,
Last summer when testing multiple GPU rendering I found that if I
forced the serialization of the draw dispatch I actually got better
performance. This suggest a performance problem in the driver, or it
could also have been a hardware contention. Either way even on my
quad core, dual
To: OpenSceneGraph Users
Sent: Monday, June 30, 2008 10:34 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
Thanks, Bob.
This is a relief ;-). I don't have the acces to similar Vista setup
yet. Will try to grab two boards and do the checks this week.Will post
a
meesage with results when I
On Tue, 01 Jul 2008 00:34:09 +0200, Bob Balfour [EMAIL PROTECTED] wrote:
The scene achieves 60Hz at times, but feels choppy, and I notice the
middle two GPUs at times show long orange bars, which are killing the
60Hz rate.
This is probably obvious for you, but the fancy aero rendering is
Joakim Simonsson wrote:
On Tue, 01 Jul 2008 00:34:09 +0200, Bob Balfour [EMAIL PROTECTED] wrote:
The scene achieves 60Hz at times, but feels choppy, and I notice the
middle two GPUs at times show long orange bars, which are killing the
60Hz rate.
This is probably obvious for you, but the
On Tue, 01 Jul 2008 17:59:59 +0200, Bob Balfour [EMAIL PROTECTED] wrote:
Joakim Simonsson wrote:
On Tue, 01 Jul 2008 00:34:09 +0200, Bob Balfour [EMAIL PROTECTED] wrote:
The scene achieves 60Hz at times, but feels choppy, and I notice the
middle two GPUs at times show long orange bars,
Users
Sent: Sunday, June 29, 2008 2:32 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
I have two Nvidia 8800 cards on a Windows Vista platform (HP), and setting
traits-screenNum to 0 or 1 as Robert indicated does send the rendering to the
appropriate graphics cards. I used
: Monday, June 30, 2008 10:34 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
Thanks, Bob.
This is a relief ;-). I don't have the acces to similar Vista setup yet.
Will try to grab two boards and do the checks this week.Will post a meesage
with results when I am done
, June 30, 2008 10:34 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
Thanks, Bob.
This is a relief ;-). I don't have the acces to similar Vista setup
yet. Will try to grab two boards and do the checks this week.Will post a
meesage with results when I am done.
Thanks again
,
Wojtek
- Original Message -
From: Wojciech Lewandowski
To: OpenSceneGraph Users
Sent: Monday, June 30, 2008 10:34 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
Thanks, Bob.
This is a relief ;-). I don't have the acces to similar Vista setup
yet. Will try to grab two
that ran fine with
Vista 64, but I believe they were all single threaded builds.
James Killian
- Original Message -
From: Wojciech Lewandowski
To: OpenSceneGraph Users
Sent: Monday, June 30, 2008 9:24 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
Hi
I have two Nvidia 8800 cards on a Windows Vista platform (HP), and
setting traits-screenNum to 0 or 1 as Robert indicated does send the
rendering to the appropriate graphics cards. I used code very similar
to the osgcamera example, multipleWindowMultipleCameras method.
Does anyone have
Hi Bob,
Using the screenNum set to 0 or 1 should select the appropriate card.
When you run osgviewer on your system it should open up two
windows/two slave cameras automatically, press 'f' to toggle off full
screen to see the actual windows.
Robert.
On Tue, Jun 24, 2008 at 8:56 PM, Bob Balfour
Hi Bob,
Seems like you asked related question to mine. I would be very interested in
your results. I tried to run osgviewer on two graphics boards withour
success. But I was on XP and boards were different. I have not given up
completely, hoping that Vista or identical cards may work. Then I
I also have an HP Windows (Vista) box with 2 Nvidia graphics cards
(independent, not SLI-configured). In order to configure two
osg::cameras, each one rendering to its own specific Nvidia card, how do
you specify a camera graphics context for a specific graphics card. Is
it simply specifying
14 matches
Mail list logo