: [osg-users] Rotating a vector by a quat
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Hi,
I am looking for an easy way to rotate a vec3d by a quat
Hi,
I am looking for an easy way to rotate a vec3d by a quat(roll, pitch, yaw). So
if my vector is defined by (x,y,z) how do I figure out what the resultant of a
spatial rotation of (roll, pitch, yaw) would be? I have calculated the final
position of the vector using math but is there any
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