Hi Andy,
Yesterday I merged a submission to DatabasePager.cpp that included use
of various stl alogorithms - such as sort and find and others, the
submission added a using namespace std, but I don't like importing
whole namespaces so I removed the code and then added std:: where
appropriate,
Could you please start a fresh thread when asking questions about a
completely different topic.
On Dec 12, 2007 12:07 AM, Emre Koc [EMAIL PROTECTED] wrote:
Hi,
Does anyone has a C# wrapped or pure C# OBJ loader to use with OSG 2.0 ?
Thanks in advance,
Emre Koch
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Robert Osfield wrote:
Hi Andy,
Yesterday I merged a submission to DatabasePager.cpp that included use
of various stl alogorithms - such as sort and find and others, the
submission added a using namespace std, but I don't like importing
whole
Here are some compilation fixes I ran into.
andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, December 12, 2007 5:00 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Solaris compilation issues in SVN
Hi Andy
I'm looking for the same kinds of things we've been struggling with in
the past--standard template library functions that aren't in the solaris
compiler's headers.
We've fixed them in the past by adding includes to stdlib.h or similar.
I am looking at a couple in DatabasePager.cpp. I could try
To: OpenSceneGraph Users
Subject: [osg-users] Solaris compilation issues in SVN
I'm looking for the same kinds of things we've been struggling with in
the past--standard template library functions that aren't in the solaris
compiler's headers.
We've fixed them in the past by adding includes to stdlib.h
Hi,
Does anyone has a C# wrapped or pure C# OBJ loader to use with OSG 2.0 ?
Thanks in advance,
Emre Koch
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