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Ben Discoe wrote:
>
> As the email below agrees, this is a vital parameter for any real
> stereo use. Perhaps i am just not finding it, is it in OSG
> somewhere? I did search the list archive, and found no relevant
> mention of 'convergence'.
>
Th
Hi Ben,
On Thu, Jun 26, 2008 at 5:08 PM, Ben Discoe <[EMAIL PROTECTED]> wrote:
> As the email below agrees, this is a vital parameter for any real stereo use.
> Perhaps i am just not finding it, is it in OSG somewhere? I did search the
> list archive, and found no relevant mention of 'converge
To the best of my knowledge, to do stereo rendering, you must expose two
parameters, which are known by various names, typically:
1. Eye separation, the distance between the two stereo 'eyes'.
This is in OSG as osg::DisplaySettings::setEyeSeparation.
2. Convergence, which is like a horizontal o
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