[osg-users] Supporting multiple frame rates

2011-04-28 Thread Brad Huber
Hello, We currently have an OSG based application which renders at 30-60+ fps on our development hardware with discrete gpus. Unfortunately we have to be able to deploy on a wide range of hardware including stuff that is significantly less capable (Intel GPUs, etc). On some of these slower

Re: [osg-users] Supporting multiple frame rates

2011-04-28 Thread Robert Osfield
Hi Brad, I'm afraid decoupling the rendering of two parts of graphics window so that they can run at their own frame rate won't be a straight forward task, and well off the standard viewer path used by the vast majority of the community. You are infact the first I recall wanting to do exactly

Re: [osg-users] Supporting multiple frame rates

2011-04-28 Thread Farshid Lashkari
Hi Brad, I haven't tried this myself, but it might work. Create a separate context/thread that renders the scene to a texture. Once it finishes rendering, use the NV_copy_image extension ( http://developer.download.nvidia.com/opengl/specs/GL_NV_copy_image.txt) to copy the image into the main

Re: [osg-users] Supporting multiple frame rates

2011-04-28 Thread Brad Huber
, April 28, 2011 9:59 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Supporting multiple frame rates Hi Brad, I'm afraid decoupling the rendering of two parts of graphics window so that they can run at their own frame rate won't be a straight forward task, and well off the standard viewer path

Re: [osg-users] Supporting multiple frame rates

2011-04-28 Thread Robert Osfield
...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, April 28, 2011 9:59 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Supporting multiple frame rates Hi Brad, I'm afraid decoupling the rendering of two parts of graphics window so that they can run at their own

Re: [osg-users] Supporting multiple frame rates

2011-04-28 Thread Buckley, Bob CTR MDA/DES
Huber Sent: Thursday, April 28, 2011 9:40 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Supporting multiple frame rates Hello, We currently have an OSG based application which renders at 30-60+ fps on our development hardware with discrete gpus. Unfortunately we have to be able

Re: [osg-users] Supporting multiple frame rates

2011-04-28 Thread Brad Huber
, April 28, 2011 12:27 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Supporting multiple frame rates Hi Brad, I also thought about the two context route but didn't suggest it as I'm doubtful that the graphics driver/card will be able to interleave the rendering on the two threads in way

Re: [osg-users] Supporting multiple frame rates

2011-04-28 Thread Chris 'Xenon' Hanson
On 4/28/2011 9:39 AM, Brad Huber wrote: We currently have an OSG based application which renders at 30-60+ fps on our development hardware with discrete gpus. Unfortunately we have to be able to deploy on a wide range of hardware including stuff that is significantly less capable (Intel