Hi Robert and J-S,
Thanks for your reply.
Yes, the DDS format is a good solution to control the mip mapping. But now
since my texture is JPEG, it seems that I have to let OSG generate mipmaps.
I find that the default filtering mode is LINEAR_MIPMAP_LINEAR for
MIN_FILTER. I tried some other
/
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From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TANG
Fangqin
Sent: Monday, September 08, 2008 8:19 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Texture not clear in far view
Hi Robert and J-S,
Thanks for your reply
Hello Fangqin,
As you can see, in the first picture, the texture of building is not
clear. It is not quite far. The texture performance is not acceptable.
But when you get a little closer, it becomes better (the second picture).
Is this because of not setting mip-map?
No, you are using mip
Hi Fangqin,
This is case where A picture is worth a thousand words, so could you
post a picture of the scene with the buildings far away to illustrate
the issue. It could be lack mip-mapping or could be a driver bug, it
could just the LOD settings on your database are inappropriate... in
short
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