Hi Fangqin, This is case where "A picture is worth a thousand words", so could you post a picture of the scene with the buildings far away to illustrate the issue. It could be lack mip-mapping or could be a driver bug, it could just the LOD settings on your database are inappropriate... in short it could be many things, but without a screenshot we can't really say what it might be.
Robert. On Thu, Sep 4, 2008 at 12:17 PM, TANG Fangqin <[EMAIL PROTECTED]> wrote: > Hi All, > > I have a scene with some buildings in it and use osg::TrackballManipulator > class for the camera. I used osgDB::readNodeFile to load the scene as a > node. But I find that the textures somehow are dark and faint when you are > far from the building. > This makes the building outline quite obscure. and when you get closer, the > texture will become clearer. > > Does this have something to do with the camera focus or automatic LOD? > > Is there any solutions for this? I wish the texture is not quite obscure in > far view. > Thanks for your advices in advance. > > Best regards, > > Fangqin > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org