Re: [osg-users] two pass rendering without enhancing osg::Drawable

2019-07-02 Thread Trajce Nikolov NICK
Thanks Robert :). Sometimes I struggle :-))) ... Thanks again ! On Tue, Jul 2, 2019 at 12:22 PM Robert Osfield wrote: > Hi Nick, > > On Tue, 2 Jul 2019 at 10:58, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> is there any elegant way to have multipass rendering then inheritin

Re: [osg-users] two pass rendering without enhancing osg::Drawable

2019-07-02 Thread Robert Osfield
Hi Nick, On Tue, 2 Jul 2019 at 10:58, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > is there any elegant way to have multipass rendering then inheriting and > enhancing osg::Drawable? Thanks a bunch for any hint > Have you forgotten how the OSG works? There are dozens of example

[osg-users] two pass rendering without enhancing osg::Drawable

2019-07-02 Thread Trajce Nikolov NICK
Hi Community, is there any elegant way to have multipass rendering then inheriting and enhancing osg::Drawable? Thanks a bunch for any hint Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.

Re: [osg-users] Two Pass Rendering?

2010-05-02 Thread Jon Goenetxea
Hi, I have the same problem. Do you know where can I find any example? I have tried to search in the osg examples, but I don't see nothing (perhaps there is an example, but I don't recognize it) Thank you! Cheers, Jon -- Read this topic online here: http://forum.openscenegraph

Re: [osg-users] Two Pass Rendering?

2010-04-26 Thread Paul Martz
Bruce Wheaton wrote: What's the preferred way to do this? I need to separate a shader into an H and V pass. I suppose I could double the scene in the graph, but since the first pass needs to be to a texture that wouldn't do it, would it. So I suppose I need another camera with an FBO using the

[osg-users] Two Pass Rendering?

2010-04-26 Thread Bruce Wheaton
What's the preferred way to do this? I need to separate a shader into an H and V pass. I suppose I could double the scene in the graph, but since the first pass needs to be to a texture that wouldn't do it, would it. So I suppose I need another camera with an FBO using the same scene - re