Robert,
Thanks a lot for taking the time to answer. This is much clearer now.
Kind regards,
Antoine.
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Hi Antonie,
On 18 August 2017 at 22:25, Antoine Rennuit
wrote:
> I understand the design difference you mentioni and it is relevant.
>
> Now from my readings of the beginners' guide, I understood that callbacks
> were needed to enforce thread safety. Your answer
Robert,
Thanks a lot for your quick answer!
I understand the design difference you mentioni and it is relevant.
Now from my readings of the beginners' guide, I understood that callbacks were
needed to enforce thread safety. Your answer suggests that it is not the case.
Can you confirm? i.e.
HI Antoine,
Callbacks are just one way of managing updates to the scene graph, whether
they are the most appropriate tool for each job depends entirely and usage
case, within one application you may well use multiple approaches, using
the appropriate tool for each task.
As a general guide I
Hi all,
I have a custom DataModel describing objects, relations between them. The
objects of my custom DataModel are rendered using OSG.
Depending on user events in my app, the objects of my DataModel are modified
and OSG is being notified of all these modifications. These modifications leads
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