Hi,
Using the gDEBugger I found some VBO leaks on application exit.
For example the leak could be easily seen if we add useVertexBufferObjects
TRUE into cessna.osg and will try to render it via standard osgviewer.
OSG calls releaseGLObjects before exit for the loaded tree and for Geometry it
Hi George,
I have just reviewed the relevant code Array's are no implementing the
releaseGLObjects(State*) as they should be. The solution is to add a
resizeGLObjectBuffers(uint) and releaseGLObjects(State*) to BufferData
and this automatically call the appropriate method on
osg::BufferObject if
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