Re: [osg-users] VPB: Superimposed or switch different textures possible?

2008-11-09 Thread Robert Osfield
On Sun, Nov 9, 2008 at 1:15 AM, Alejandro Aguilar Sierra [EMAIL PROTECTED] wrote: Hi Robert and Umit, How should I run the osgmultitexturecontrol example? You'll need to pass it a database with multiple texture in it. We don't have one provide in OpenSceneGraph-Data yet or one online. I

Re: [osg-users] VPB: Superimposed or switch different textures possible?

2008-11-09 Thread J.P. Delport
Hi, maybe have a look at this: http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/ExampleClusterJPD you don't have to worry about the cluster stuff, just run vpbmaster without the --machines option. jp Alejandro Aguilar Sierra wrote: Hi Robert: I will build one but I need

[osg-users] VPB: Superimposed or switch different textures possible?

2008-11-08 Thread Alejandro Aguilar Sierra
Hello: Is it possible to switch between different textures over the same terrain? Is it possible to superimpose different textures over the same terrain? Thanks in advance, -- A. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] VPB: Superimposed or switch different textures possible?

2008-11-08 Thread Robert Osfield
Hi Alejandro, The best way to manage swtiching between different textures over the same terrain is use multiple texture units, and then if you blend between them as required. The osgTerrain::TerrainTile class supports multiple osgTerrain::Layer(s) so you can attach multiple images as multiple

Re: [osg-users] VPB: Superimposed or switch different textures possible?

2008-11-08 Thread Ümit Uzun
Hi Alejando, If you want to create expilicit LOD terrain image, the answer is YES. If you want to change the texture of specified area by the distance of the viewer you can create your terrain with using --levels parameters. With --levels parameter you can define expected image in this levels.

Re: [osg-users] VPB: Superimposed or switch different textures possible?

2008-11-08 Thread Alejandro Aguilar Sierra
Hi Robert and Umit, How should I run the osgmultitexturecontrol example? Regards, -- A. On Sat, Nov 8, 2008 at 11:14 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Alejandro, The best way to manage swtiching between different textures over the same terrain is use multiple texture units,