On Sun, Nov 9, 2008 at 1:15 AM, Alejandro Aguilar Sierra
[EMAIL PROTECTED] wrote:
Hi Robert and Umit,
How should I run the osgmultitexturecontrol example?
You'll need to pass it a database with multiple texture in it. We
don't have one provide in OpenSceneGraph-Data yet or one online. I
Hi,
maybe have a look at this:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/ExampleClusterJPD
you don't have to worry about the cluster stuff, just run vpbmaster
without the --machines option.
jp
Alejandro Aguilar Sierra wrote:
Hi Robert:
I will build one but I need
Hello:
Is it possible to switch between different textures over the same terrain?
Is it possible to superimpose different textures over the same terrain?
Thanks in advance,
-- A.
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Hi Alejandro,
The best way to manage swtiching between different textures over the
same terrain is use multiple texture units, and then if you blend
between them as required. The osgTerrain::TerrainTile class supports
multiple osgTerrain::Layer(s) so you can attach multiple images as
multiple
Hi Alejando,
If you want to create expilicit LOD terrain image, the answer is YES. If you
want to change the texture of specified area by the distance of the viewer
you can create your terrain with using --levels parameters. With --levels
parameter you can define expected image in this levels.
Hi Robert and Umit,
How should I run the osgmultitexturecontrol example?
Regards,
-- A.
On Sat, Nov 8, 2008 at 11:14 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi Alejandro,
The best way to manage swtiching between different textures over the
same terrain is use multiple texture units,
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