I noticed that OSG 2.2 does not properly calculate the normals of VRML files.
It seems like it points all the normals at (0, -1, 0). This is only when the
normals are not explicitly specified in the file. If you open a VRML file like
this in osgviewer, you can see that the coloration of the
Hi Ben,
The answer to the question Has this bug been fixed in version 2.4
can be found by browsing
the SVN repository online:
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/vrml/ReaderWriterVRML2.cpp
From this:
3) Smoothed normals are computed if no
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Ben Axelrod wrote:
I noticed that OSG 2.2 does not properly calculate the normals of VRML
files. It seems like it points all the normals at (0, -1, 0). This is
only when the normals are not explicitly specified in the file. If you
open a
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Robert Osfield wrote:
Hi Ben,
The answer to the question Has this bug been fixed in version 2.4
can be found by browsing the SVN repository online:
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