[osg-users] VRML Normals

2008-05-14 Thread Ben Axelrod
I noticed that OSG 2.2 does not properly calculate the normals of VRML files. It seems like it points all the normals at (0, -1, 0). This is only when the normals are not explicitly specified in the file. If you open a VRML file like this in osgviewer, you can see that the coloration of the

Re: [osg-users] VRML Normals

2008-05-14 Thread Robert Osfield
Hi Ben, The answer to the question Has this bug been fixed in version 2.4 can be found by browsing the SVN repository online: http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/vrml/ReaderWriterVRML2.cpp From this: 3) Smoothed normals are computed if no

Re: [osg-users] VRML Normals

2008-05-14 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: I noticed that OSG 2.2 does not properly calculate the normals of VRML files. It seems like it points all the normals at (0, -1, 0). This is only when the normals are not explicitly specified in the file. If you open a

Re: [osg-users] VRML Normals

2008-05-14 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Ben, The answer to the question Has this bug been fixed in version 2.4 can be found by browsing the SVN repository online: