Hi Sanat,
Your subject line says View not as expected, but reading your email
I don't get any qualification of this. Until you explain exactly what
is wrong nobody will be able to help you.
Robert.
On Mon, Jul 5, 2010 at 11:24 PM, Sanat Talmaki sanat.sch...@gmail.com wrote:
Hi,
I am trying
Hi Robert,
Ah yes, my post's title may have been misleading. But what I am trying is:
For the top-most view, I add the whole scene to the view:
Code:
view-setSceneData(root);
view-setCameraManipulator(new osgGA::TrackballManipulator);
view-getCamera()-setUpdateCallback(new
Hi Sanat,
It doesn't make sense to attach a CameraManipulator which updates the
camera position and an update callback to update it's position, use
one or the other.
Robert.
On Tue, Jul 6, 2010 at 3:01 PM, Sanat Talmaki sanat.sch...@gmail.com wrote:
Hi Robert,
Ah yes, my post's title may
Hi Sanat,
For the bottom left view, I wanted a view of the 3D model (backhoe) and the
terrain with the camera either inside the cab of the backhoe or hovering just
above it. So I did the following:
Code:
view-setSceneData(backhoe1PAT);
//where backhoe1PAT is the positionAtttransform of the
Hi JS, Rob
I understand what you meant by having either the manipulator or the update
callback.
The NodeTrackerManipulator worked perfectly. It gives me the exact behavior I
wanted except for the fact that its default orientation is a side on view to my
model node. I can rotate that with my
Hello Sanat,
The NodeTrackerManipulator worked perfectly. It gives me the exact behavior I
wanted except for the fact that its default orientation is a side on view to my
model node. I can rotate that with my mouse and change the view to my
preference.
But I would like to have the scene
Hi,
I am trying to use osgViewer::CompositeViewer to get multiple views of my
scene. In the screenshot attached, I have the topmost view as the that of the
overall scene.
However I wanted the bottom-left view to be that of the just one of the models
in the scene and following it in a manner
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