Re: [osg-users] ViewDependentShadow massive flickering problems

2011-03-18 Thread Robert Osfield
Hi Ramy, I've done a little work on osgShadow since 2.8.3, so svn/trunk LispSM is now a little more stable for more view points. More significant is that I've experimented with using viewer level depth partitioning to divide the scene into two halves - this improves the quality and the stability

Re: [osg-users] ViewDependentShadow massive flickering problems

2011-03-17 Thread Wojciech Lewandowski
so I cannot delve into its details. Cheers, Wojtek Lewandowski From: Ramy Gowigati Sent: Tuesday, March 15, 2011 8:13 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] ViewDependentShadow massive flickering problems Hi, Sorry guys, I know this thread hasn't been active

Re: [osg-users] ViewDependentShadow massive flickering problems

2011-03-17 Thread Ramy Gowigati
Hi Wojciech , Thanks for your reply. I was browsing the forums a little bit more carefully and I saw you suggestion reading links from nvidia and so on. I went on there and for a few days I need reading there and reading of the real time rendering books. Indeed PSSM is the best optimal

Re: [osg-users] ViewDependentShadow massive flickering problems

2011-03-15 Thread Ramy Gowigati
Hi, Sorry guys, I know this thread hasn't been active for quite sometime, but I am also using LightSpacePerspectiveShadowMapVB and im getting flickering and artifacts. To be honest I kinda got lost in the replies as to how to fix the flickering and artifacts. I also have a large outdoor scene

[osg-users] ViewDependentShadow massive flickering problems

2010-11-16 Thread Jean-Sébastien Guay
Hi Wojtek, 1: fix for a issue with MinimalShadowMap and LightSpacePerspectiveShadowMapVB techniques ignoring minLightMargin parameter. I have tested your changes to LightSpacePerspectiveShadowMapVB in our simulator, and it seems that taking into account the minLightMargin parameter makes it

Re: [osg-users] ViewDependentShadow massive flickering problems

2010-11-16 Thread Wojciech Lewandowski
-Oryginalna wiadomość- From: Jean-Sébastien Guay Sent: Tuesday, November 16, 2010 9:12 PM To: OpenSceneGraph Users Subject: [osg-users] ViewDependentShadow massive flickering problems Hi Wojtek, 1: fix for a issue with MinimalShadowMap and LightSpacePerspectiveShadowMapVB techniques ignoring

Re: [osg-users] ViewDependentShadow massive flickering problems

2010-11-16 Thread Jean-Sébastien Guay
Hi Wojtek, Duelling frusta can be really nasty. I agree, but as I said, I seem to be seeing the issues even in cases where the view direction is nowhere near the light direction... However, minLightMargin should not significantly affect precision of shadow map. It may affect performance