Hi,
>
> Just a small note, the way to do stereo at the viewer level would be
> to use two slave Camera attached to one View(er), rather than two View
> attached to the CompositeViewer. The master Camera of the View(er)
> would be controlled by the head tracking, while the eye offsets would
> be
Hi Gerwin,
On Tue, Sep 7, 2010 at 1:07 PM, Gerwin de Haan wrote:
> We do use the osgUtils SceneView callbacks right now (as indicated in
> the other posts) , but it seems this is deprecated and I plan to
> convert this to the Compositeviewer.
Just a small note, the way to do stereo at the viewer
Hi,
Thank you for your reply.
How can I download the sources of VRMeer in your site?
He asks me for a login and password.
Thank you!
Cheers,
lucie
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Dear Lucie,
at the Graphics Group at Delft University of Technology we use our
"VRmeer" toolkit, basically some Virtual Reality and Data
Visualization extensions combining OSG, VRPN and VTK. You can download
our source code for use or inspiration at
http://graphics.tudelft.nl/VRmeer
The default s
Hi,
Thank you very much for your replies. I'll try to get along with your
indications.
Cheers,
lucie
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Olaf Hasemann wrote:
Hallo,
Have a look at osgUtils SceneView and search for this:
/** Callback for overidding the default method for compute the offset
projection and view matrices.*/
struct ComputeStereoMatricesCallback : public osg::Referenced
{
virtual
Hallo,
Have a look at osgUtils SceneView and search for this:
/** Callback for overidding the default method for compute the offset
projection and view matrices.*/
struct ComputeStereoMatricesCallback : public osg::Referenced
{
virtual osg::Matrixd computeLeft
lucie lemonnier wrote:
Hi,
Thank you for your reply!
I didn't specify that I used the mode QUAD_BUFFER for the stereo.
I don't understand why would I need two cameras per surface, why one would not
suffice?
Don't worry, I guessed that you were intending to do quad-buffered
stereo :-)
A
Hi,
Thank you for your reply!
I didn't specify that I used the mode QUAD_BUFFER for the stereo.
I don't understand why would I need two cameras per surface, why one would not
suffice?
Cheers,
lucie
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=3
lucie lemonnier wrote:
Hi,
I want to create a virtual reality application with OSG in an immersive
environment (workbench cf. attached file) with head-tracking and stereoscopy,
...
I want to implement the head-tracking with the stereoscopy. I get the values
of position and orientation of the
Hi,
I want to create a virtual reality application with OSG in an immersive
environment (workbench cf. attached file) with head-tracking and stereoscopy,
...
I want to implement the head-tracking with the stereoscopy. I get the values
of position and orientation of the head-tracker with VRPN.
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