Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2011-09-29 Thread Alexander Fridlund
Hi, > > Just a small note, the way to do stereo at the viewer level would be > to use two slave Camera attached to one View(er), rather than two View > attached to the CompositeViewer. The master Camera of the View(er) > would be controlled by the head tracking, while the eye offsets would > be

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-07 Thread Robert Osfield
Hi Gerwin, On Tue, Sep 7, 2010 at 1:07 PM, Gerwin de Haan wrote: > We do use the osgUtils SceneView callbacks right now (as indicated in > the other posts) , but it seems this is deprecated and I plan to > convert this to the Compositeviewer. Just a small note, the way to do stereo at the viewer

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-07 Thread lucie lemonnier
Hi, Thank you for your reply. How can I download the sources of VRMeer in your site? He asks me for a login and password. Thank you! Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31379#31379 ___

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-07 Thread Gerwin de Haan
Dear Lucie, at the Graphics Group at Delft University of Technology we use our "VRmeer" toolkit, basically some Virtual Reality and Data Visualization extensions combining OSG, VRPN and VTK. You can download our source code for use or inspiration at http://graphics.tudelft.nl/VRmeer The default s

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-03 Thread lucie lemonnier
Hi, Thank you very much for your replies. I'll try to get along with your indications. Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31309#31309 ___ osg-users mailing list osg-users@

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-03 Thread Jason Daly
Olaf Hasemann wrote: Hallo, Have a look at osgUtils SceneView and search for this: /** Callback for overidding the default method for compute the offset projection and view matrices.*/ struct ComputeStereoMatricesCallback : public osg::Referenced { virtual

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-03 Thread Olaf Hasemann
Hallo, Have a look at osgUtils SceneView and search for this: /** Callback for overidding the default method for compute the offset projection and view matrices.*/ struct ComputeStereoMatricesCallback : public osg::Referenced { virtual osg::Matrixd computeLeft

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-02 Thread Jason Daly
lucie lemonnier wrote: Hi, Thank you for your reply! I didn't specify that I used the mode QUAD_BUFFER for the stereo. I don't understand why would I need two cameras per surface, why one would not suffice? Don't worry, I guessed that you were intending to do quad-buffered stereo :-) A

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-02 Thread lucie lemonnier
Hi, Thank you for your reply! I didn't specify that I used the mode QUAD_BUFFER for the stereo. I don't understand why would I need two cameras per surface, why one would not suffice? Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=3

Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-02 Thread Jason Daly
lucie lemonnier wrote: Hi, I want to create a virtual reality application with OSG in an immersive environment (workbench cf. attached file) with head-tracking and stereoscopy, ... I want to implement the head-tracking with the stereoscopy. I get the values of position and orientation of the

[osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-02 Thread lucie lemonnier
Hi, I want to create a virtual reality application with OSG in an immersive environment (workbench cf. attached file) with head-tracking and stereoscopy, ... I want to implement the head-tracking with the stereoscopy. I get the values of position and orientation of the head-tracker with VRPN.