there's more easy
Code:
export OSG_OPTIMIZER=INDEX_MESH
osgconv in.osg out.osg
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61856#61856
___
osg-users mailing list
osg-users@lists.openscenegraph.
Yeah, there is osg::TriangleIndexedFunctor. Works well so nevermind :-)
Nick
On Mon, Nov 24, 2014 at 5:48 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Community,
>
> any hints for this one? I see there is osg::TriangleFunctor that extracts
> triangles from a osg::Geometry
Hi Community,
any hints for this one? I see there is osg::TriangleFunctor that extracts
triangles from a osg::Geometry but this is not preserving the uv's and
normals. Any hint is appreciated
Thanks a bunch,
Nick
--
trajce nikolov nick
___
osg-users m
3 matches
Mail list logo