Z_AXIS))
Paul
>
> Regards,
> Cg
>
>
>
> > Date: Thu, 5 Jun 2008 10:01:00 +0200
> > From: [EMAIL PROTECTED]
> > To: osg-users@lists.openscenegraph.org
> > Subject: Re: [osg-users] finding normal of models
> >
> > Hi,
> >
> > CG wro
degrees to the right and pitch up 90
degrees, the plane's nose should point right and not up in the sky). Thanks.
Regards,
Cg
> Date: Thu, 5 Jun 2008 10:01:00 +0200> From: [EMAIL PROTECTED]> To:
> osg-users@lists.openscenegraph.org> Subject: Re: [osg-users] finding no
;
>
> so that the aircraft will be rotated correctly. Thanks.
>
> Regards,
> Cg
>
>
>
> From: [EMAIL PROTECTED]
> To: osg-users@lists.openscenegraph.org
> Date: Wed, 4 Jun 2008 18:04:43 +0100
>
Subject: Re: [osg-users] finding normal of models
HI
A loaded model/node really does not in itself have a normal, its surfaces/tris
etc that make up a model will have (or should have ) normal's. So sorry its not
possible to retrieve a nodes normal's.
In all my years of being invol
AIL PROTECTED] On Behalf Of CG
Sent: 04 June 2008 17:27
To: OpenSceneGraph Users
Subject: [osg-users] finding normal of models
Hi,
Is it possible to retrieve the Normal of a loaded node (i.e. an aircraft in
openflt format)? I need to find out the normal to compute the forward and
right axis to c
Hi,
Is it possible to retrieve the Normal of a loaded node (i.e. an aircraft in
openflt format)? I need to find out the normal to compute the forward and right
axis to construct my rotation matrix to rotate the aircraft correctly in every
tick. Right now, when I roll my aircraft to 90 degrees
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