Hi,
 
Is it possible to retrieve the Normal of a loaded node (i.e. an aircraft in 
openflt format)? I need to find out the normal to compute the forward and right 
axis to construct my rotation matrix to rotate the aircraft correctly in every 
tick. Right now, when I roll my aircraft to 90 degrees follow by a 90 degrees 
pitch, the aircraft instead of banking to the right, it rolls 90 degrees to the 
right and pitches up 90 degrees (as the rotation axis is unchanged). I'm using 
positiontransformattitude node for the setting of Attitude. Thanks.
 
Regards,
Cg
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