Hi,
Is it possible to retrieve the Normal of a loaded node (i.e. an aircraft in
openflt format)? I need to find out the normal to compute the forward and right
axis to construct my rotation matrix to rotate the aircraft correctly in every
tick. Right now, when I roll my aircraft to 90 degrees follow by a 90 degrees
pitch, the aircraft instead of banking to the right, it rolls 90 degrees to the
right and pitches up 90 degrees (as the rotation axis is unchanged). I'm using
positiontransformattitude node for the setting of Attitude. Thanks.
Regards,
Cg
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