Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Very good. We will suspect discussion here, and move over to: glsl-debugger-developm...@googlegroups.com https://groups.google.com/forum/?fromgroups#!forum/glsl-debugger-development ___ osg-users mailing list osg-users@lists.openscenegraph.org http://li

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jan Ciger
Hello, On 03/26/2013 08:02 PM, Chris Hanson wrote: Thanks hugely, Jordi. Yes, I'd love a pull request. If you want to start a buildnotes document (possibly in the wiki) with your notes above, that'd be excellent as well. I am still figuring out where to do a discussion list for this. I usuall

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Thanks hugely, Jordi. Yes, I'd love a pull request. If you want to start a buildnotes document (possibly in the wiki) with your notes above, that'd be excellent as well. I am still figuring out where to do a discussion list for this. I usually use Google Code, but I figured I'd try GitHub since

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jordi Torres
I missed to say that I used Qt-4.8.1 2013/3/26 Jordi Torres > Hi Chris, > > I will try to help in the linux side a bit. At first attempt it does not > compile, or at least not for me. After some changes I managed to compile > and execute glsldevil (I have to say that I didn't test anything only

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jordi Torres
Hi Chris, I will try to help in the linux side a bit. At first attempt it does not compile, or at least not for me. After some changes I managed to compile and execute glsldevil (I have to say that I didn't test anything only did the compilation and execution). Following is a miniguide of what I d