Hi Su Hu,
I'm afraid I know nothing about ms3d format so can't answer specific
questions on this. On a more general note have you looked at using
osgAnumation for your models rather than your own custom OpenGL code?
Robert.
2009/3/21 su hu ttts...@gmail.com
Hi all,
In our application,
Hi all,
In our application, hundreds of human animated models should be loaded into
scene. We use ms3d format models.
Now we do it as follow:
1. load models
2. create a osg::Geode and add it to scene
3. add a osg::Drawable to this Geode
4. add a osg::NodeCallback to this Geode
5. calculate and
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