Hi all,

In our application, hundreds of human animated models should be loaded into
scene. We use ms3d format models.

Now we do it as follow:

1. load models
2. create a osg::Geode and add it to scene
3. add a osg::Drawable to this Geode
4. add a osg::NodeCallback to this Geode
5. calculate and update models in the NodeCallback
6. draw models in drawImplementation of the Drawable (using OpenGL).

Maybe there is better way to render ms3d model.  Could you please give me
some advice? Thanks for your helps.


Su Hu
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