Hi ,
I don't know if an easy way exist, but you can get your normalArray and
"correct" it... but you have to know exactly the vertices number to get
normal and invert it...
Vincent.
2008/3/7, lorenzo bronzin <[EMAIL PROTECTED]>:
>
> hi robert,
>
>
> loading a wavefront .obj file is there a wa
hi robert,
loading a wavefront .obj file is there a way to make the plugin
consider the normals to be all on the same side/direction/orientation?
As far as I understand they are built considering the order the vertexes
define
a face, so if two adiacent faces are described with clockwise ve
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