Hi community,
i have a bunch of categorized roof-types. out of a handful of different
textures (small dimensioned), i want to assign - depending on the rooftype, a
texture per roof. the roofs are not ordered per rooftype, and i hardly expect a
roof to have the same texture assigned like the
What kinds of potential issues are you concerned with? Performance at
creation time? It sounds like you have very few, very small textures, so I
don't know why this would be a concern.
OSG already sorts by state at runtime...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303
hi paul, thanks for the reply
Paul Martz wrote:
OSG already sorts by state at runtime...
this is i wanted to know. (i wasn't sure if the optimizer is responsible for
things like that)
best regards,
christian
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