Hi Andew,
DrawPixels is a real throwback to OpenGL of old and not something I
would recommend using these days - even the OpenGL drivers don't
support natively, and will just use a screen aligned quad.
You'll get better performance if you use a textured quad, and then
screen align it using an
Hi Robert,
Thanks - confirms what I thought, better start digging through the examples...
Andrew
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23001#23001
___
osg-users mailing list
Hi,
- The boundingBox() method of the osg::DrawPixels is implemented, but a bit
wacky as it is based purely on pixel dimensions and will in general be
completely wrong. This throws off camera bounding box calculations badly. For
example a 200x200 pixel image is given a BB of 200x200x200 units
3 matches
Mail list logo