,
Ben
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*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Robert Hansford
*Sent:* Wednesday, December 19, 2007 3:26 PM
*To:* osg-users@lists.openscenegraph.org
*Subject:* [osg-users] osgFX and RTT?
Hi all,
For one of the projects
Robert,
I guess that answers my question then. I was looking at osg::Effect as it
seemed to have a lot in common with what I want to do, but you are right,
its not really an appropriate use for it.
Thanks
Rob.
On Dec 20, 2007 9:24 AM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Rob,
I don't
Rob,
What’s your personal email address? I can send the examples to you.
Cheers,
Ben
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Hansford
Sent: Friday, December 21, 2007 11:10 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgFX and RTT
Hi Rob,
I don't see any reason why one would implement an osgFX::Effect using
RTT. The idea of osgFX is that you decorate the subgraph that you
want the effect on, this could be the whole scene, or just a single
object.
Robert.
On Dec 19, 2007 9:25 PM, Robert Hansford [EMAIL PROTECTED] wrote:
Hi all,
For one of the projects I'm working on I need to have several render passes
which operate on the rendered scene as a texture. I was wondering if I
could base the implementations on the osgFX::Effect class. I know the
existing effects are all based around simply using different statesets,
an idea of one of the users on Delta3D forum.
Cheers,
Ben
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Hansford
Sent: Wednesday, December 19, 2007 3:26 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgFX and RTT?
Hi all,
For one
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