Re: [osg-users] osgFX and RTT?

2007-12-21 Thread Robert Hansford
, Ben -- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Robert Hansford *Sent:* Wednesday, December 19, 2007 3:26 PM *To:* osg-users@lists.openscenegraph.org *Subject:* [osg-users] osgFX and RTT? Hi all, For one of the projects

Re: [osg-users] osgFX and RTT?

2007-12-21 Thread Robert Hansford
Robert, I guess that answers my question then. I was looking at osg::Effect as it seemed to have a lot in common with what I want to do, but you are right, its not really an appropriate use for it. Thanks Rob. On Dec 20, 2007 9:24 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Rob, I don't

Re: [osg-users] osgFX and RTT?

2007-12-21 Thread Ben Cain
Rob, What’s your personal email address? I can send the examples to you. Cheers, Ben _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Hansford Sent: Friday, December 21, 2007 11:10 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgFX and RTT

Re: [osg-users] osgFX and RTT?

2007-12-20 Thread Robert Osfield
Hi Rob, I don't see any reason why one would implement an osgFX::Effect using RTT. The idea of osgFX is that you decorate the subgraph that you want the effect on, this could be the whole scene, or just a single object. Robert. On Dec 19, 2007 9:25 PM, Robert Hansford [EMAIL PROTECTED] wrote:

[osg-users] osgFX and RTT?

2007-12-19 Thread Robert Hansford
Hi all, For one of the projects I'm working on I need to have several render passes which operate on the rendered scene as a texture. I was wondering if I could base the implementations on the osgFX::Effect class. I know the existing effects are all based around simply using different statesets,

Re: [osg-users] osgFX and RTT?

2007-12-19 Thread Ben Cain
an idea of one of the users on Delta3D forum. Cheers, Ben _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Hansford Sent: Wednesday, December 19, 2007 3:26 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] osgFX and RTT? Hi all, For one