Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: 12 October 2010 15:33
To: OpenSceneGraph Users
Cc: Kim C Bale
Subject: [osg-users] osgOcean call for testing and future
-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: 12 October 2010 15:33
To: OpenSceneGraph Users
Cc: Kim C Bale
Subject: [osg-users] osgOcean call for testing and future
Secondly, I have recently reintegrated some
: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: 12 October 2010 15:33
To: OpenSceneGraph Users
Cc: Kim C Bale
Subject: [osg-users] osgOcean call for testing and future
Secondly, I have recently reintegrated some
Hi J-S,
You seem keen on working on things all by yourself, are you sure I can't
help, at least on documentation?
Haha yes of course you can help with the documentation. I only jumped in the
first two since I'd already started them.
I haven't really given the documentation much thought yet,
Subject: Re: [osg-users] osgOcean call for testing and future
This should be fixed now.
Note: the new CMake build uses a Python 2.7 script as a prebuild routine.
Regards,
Kim.
On 14 October 2010 11:17, Martin Naylor martinnay...@virginmedia.com
wrote:
Cheers Kim, I will give
:* Re: [osg-users] osgOcean call for testing and future
This should be fixed now.
Note: the new CMake build uses a Python 2.7 script as a prebuild routine.
Regards,
Kim.
On 14 October 2010 11:17, Martin Naylor martinnay...@virginmedia.com
wrote:
Cheers Kim, I will give it another
Hi J-S,
I think the python route would be the best actually, most developers will
already have a python installation, and I would expect they would only need
to run the script if they change shaders, otherwise the C++ files would stay
the same. I was thinking of doing something like that
Hi Kim,
You seem keen on working on things all by yourself, are you sure I can't
help, at least on documentation? In that past two days I went from
thinking I was going to take over the project entire (at least for the
next release or two) to you coming back and doing everything yourself!
Hello all,
I have not had any contact with Kim Bale, who had started and was
heading the osgOcean project, since at least a few months, despite a few
e-mails from me and questions from others in that time. His last
activity on osgOcean was in May of this year (see
Hi all,
Just a quick update:
First of all, would anyone have heard from Kim lately? I have no other
means to communicate with him than the e-mail address I was using all
this time, and I'm wondering if something may have happened on a more
personal level (other than just changing
Hi J-S,
I am here, alive and well and I must apologise for my absence. It's lovely
to know that I'm missed when I'm absent though so thanks for your concern.
:) Firstly I'll explain my inactivity, over the past few months I got burnt
on a couple of osgocean contract jobs and consequently became
Hi Kim,
Great to know everything is all right. I understand one can get burnt
out on a particular project after a while, you didn't go into specifics
and I totally understand that it may be a delicate subject but I'm glad
to see you back at it once again! :-)
So to your changes. The change
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