Re: [osg-users] osgPPU with osgSDL

2008-11-19 Thread Art Tevs
Hi, > Some of the problem is, I believe, related to the fact that > the MPV uses the osgSDL library, not sure!!! (could it be > possible that osgSDL cannot handle the kind of information > and processing that osgPPU generates?) > osgPPU does only generate some textures and use shaders in between,

Re: [osg-users] osgPPU with osgSDL

2008-11-19 Thread Robert Osfield
Hi Partick, This screams out for MPV being ported to use osgViewer. It shouldn't be too difficult to port as osgViewer is far more capable a 3D windowing support than anything that you can do in SDL. With SDL you loose threading and support for pbuffers, and support for pbuffers is something li

[osg-users] osgPPU with osgSDL - clarification

2008-11-19 Thread Patrick Castonguay
With ref to my previous email I had my description of the scenegraph a little miss leading. It should look like this; RttRootNode (not really used other than to keep things organized) ViewportNode (used to set the different wiew on the "world") RootNode (world containing m

[osg-users] osgPPU with osgSDL

2008-11-19 Thread Patrick Castonguay
Hi, I think I have made a little bit of progress on my integration of osgPPU with the MPV IG but I am running into a un-handled exception... I am still quite a newbie (but eager to learn) with RTT and OSG so excuse my ignorance... Some of the problem is, I believe, related to the fact that the