Hi,
> Some of the problem is, I believe, related to the fact that
> the MPV uses the osgSDL library, not sure!!! (could it be
> possible that osgSDL cannot handle the kind of information
> and processing that osgPPU generates?)
>
osgPPU does only generate some textures and use shaders in between,
Hi Partick,
This screams out for MPV being ported to use osgViewer. It shouldn't
be too difficult to port as osgViewer is far more capable a 3D
windowing support than anything that you can do in SDL. With SDL you
loose threading and support for pbuffers, and support for pbuffers is
something li
With ref to my previous email I had my description of the scenegraph a little
miss leading. It should look like this;
RttRootNode (not really used other than to keep things organized)
ViewportNode (used to set the different wiew on the "world")
RootNode (world containing m
Hi,
I think I have made a little bit of progress on my integration of osgPPU with
the MPV IG but I am running into a un-handled exception...
I am still quite a newbie (but eager to learn) with RTT and OSG so excuse my
ignorance...
Some of the problem is, I believe, related to the fact that the
4 matches
Mail list logo