Hi,
I am having a scene, large terrain and moving models. What is the best
approach to have the scene shadowed? I tried couple of techniques, but the
results are not good. Any hints ?
Thanks!
Nick
http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey
Hi Nike,
There is many way to get shadows and the shadowing technique choice shall
depend of your scene data.
The two basic shadowing techniques are :
- shadow maps ( image based )
- shadow volumes ( geometry based )
Shadow maps are very cheap and easy to implement but will works good only
Hi Harold,
yes, my light source is the sun. No other lights in the scene yet. And the
results are not good. I will do research on the cascade shadowmaps and
will try to implement it. Thanks for the hint
Nick
http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey
On Wed, Dec
Hi,
Cascaded Shadow Maps is the same as Parallel Split Shadow Map. PSSM is
implemented in osgShadow. Also LispSM could work for you scenario.
Cheers,
Wojtek Lewandowski
From: Trajce Nikolov
Sent: Wednesday, December 09, 2009 10:19 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users
scratch will be much much steeper.
Wojtek
From: Trajce Nikolov
Sent: Wednesday, December 09, 2009 12:11 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgShadows
I tried both.
PSSM gives some artifacts (see the attached image) - the white in the
background, also, some flickering
:* Wednesday, December 09, 2009 10:19 AM
*To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
*Subject:* Re: [osg-users] osgShadows
Hi Harold,
yes, my light source is the sun. No other lights in the scene yet. And
the results are not good. I will do research on the cascade shadowmaps
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