Attached is a little test.
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http://forum.openscenegraph.org/viewtopic.php?p=74419#74419
/* OpenSceneGraph example, osgmultiswitchtest.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and
HI David,
I'm don't have time to look at the code right now so will just provide
some general hints. The serailizers have SO version built into them
so you can add or remove components of the serializer based on the SO
version of the OSG. There are number of places in the OSG serailizers
that
osgSim::MultiSwitch and flt files support named switches, but the names aren't
saved. It seems like an easy fix, though I'm not sure how to mess with the
serializer in a backwards compatible way.
relevant files:
src/osgSim/MultiSwitch.cpp
src/osgWrappers/serializers/osgSim/MultiSwitch.cpp
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