[osg-users] osgUtil::PositionalStateContainer::AttrMatrixList from the currentRenderStage

2014-09-24 Thread Trajce Nikolov NICK
Hi Robert, Community, this will be hard to be described I guess, but I will try. Will make a video as well later. I am doing something with lights and in a CullCallback I do computation of some light attribs for a shader. This something is splitting the computation between the CPU and the GPU

Re: [osg-users] osgUtil::PositionalStateContainer::AttrMatrixList from the currentRenderStage

2014-09-24 Thread Trajce Nikolov NICK
Hi again, here I managed to make some videos. The first one is without LOD in the scene the second one is with LOD in the scene Thanks a lot for any hint! Nick https://dl.dropboxusercontent.com/u/91101321/ll-1.mov https://dl.dropboxusercontent.com/u/91101321/ll-2.mov On Wed, Sep 24, 2014 at