Hi Robert, Community,
this will be hard to be described I guess, but I will try. Will make a
video as well later.
I am doing something with lights and in a CullCallback I do computation of
some light attribs for a shader. This something is splitting the
computation between the CPU and the GPU
Hi again,
here I managed to make some videos. The first one is without LOD in the
scene the second one is with LOD in the scene
Thanks a lot for any hint!
Nick
https://dl.dropboxusercontent.com/u/91101321/ll-1.mov
https://dl.dropboxusercontent.com/u/91101321/ll-2.mov
On Wed, Sep 24, 2014 at
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