Hi Ricky,
On Tue, Aug 10, 2010 at 6:34 PM, Ricky Flintoff rickyflint...@gmail.com wrote:
So there is no way I can capture focal length effects in OSG using the
Prespective projection matrix?
By focal length effects do you mean depth of field? Where you have
the foreground and background
- Robert Osfield a écrit :
Hi Ricky,
On Tue, Aug 10, 2010 at 6:34 PM, Ricky Flintoff
rickyflint...@gmail.com wrote:
So there is no way I can capture focal length effects in OSG using
the Prespective projection matrix?
By focal length effects do you mean depth of field?
One can
Hi Robert,
So there is no way I can capture focal length effects in OSG using the
Prespective projection matrix?
Thank you!
Cheers,
Ricky
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30680#30680
Hi Ricky,
I think this link may be of interest to you :
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
Mourad
On Mon, Aug 9, 2010 at 3:14 AM, Ricky Flintoff rickyflint...@gmail.comwrote:
Hi,
I am a little confused now. I was wondering if I can do this now:
Hi Ricky,
There isn't a concept of focal length with OpenGL or OSG cameras.
Focal length is only relevant when you use depth of field effects
which the OSG doesn't provide out of the box - it's something you have
to implement yourself with an appropriate slave camera or render to
texture camera
Hi,
I am a little confused now. I was wondering if I can do this now:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=211014
Thank you!
Cheers,
Ricky
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30633#30633
Hi,
I wanted help with setting these five camera parameters: focal length, f, the
location of the image in pixel coordinates (o_x, o_y), the effective pixel size
in the horizontal and vertical direction (s_x, s_y)? How can I set these is
osg??
Thank you!
Cheers,
Ricky
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