think of it?
Thanks,
bob
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Robert Osfield
*Sent:* Monday, April 06, 2009 2:37 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] start/stop viewer
Hi Bob
...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Monday, April 06, 2009 2:37 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] start/stop viewer
Hi Bob,
The viewer only renders a frame when you call viewer.frame(). If you are
calling the convenience function viewer.run
Hello osg-list,
I'd like to find the best way to adapt osg::viewer to control its rendering:
in one case I want the usual case where viewer-run is doing its thing at 60
fps. But, then, I have other GUI windows (MFC-based) and I want to stop the
viewer, and then render a single frame, all
Hi Bob,
The viewer only renders a frame when you call viewer.frame(). If you are
calling the convenience function viewer.run() then just replace this run
call with the constuent parts of Viewer::run() i.e.
while(!viewer.done())
{
viewer.advance();
viewer.eventTraversal();
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Monday, April 06, 2009 2:37 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] start/stop viewer
Hi Bob,
The viewer only renders a frame when you call viewer.frame(). If you are
calling
5 matches
Mail list logo