I have a transformation question I'm hoping someone can shed some light on.
I have a camera that I can explicitly control by specifying a position and
an orientation (using heading, pitch, roll) as input. I would like to define
another view that uses the same position as the camera but uses
HI Shayne,
Your could control your viewer's master camera as you do currently,
then have a slave Camera that pre/post multiplies this Camera's
view/project matrix as required. The osgwindow example gives an
example of use of two slaves with offset views, albeit the default
post multiplication of
2 matches
Mail list logo