I have a transformation question I'm hoping someone can shed some light on.
I have a camera that I can explicitly control by specifying a position and an orientation (using heading, pitch, roll) as input. I would like to define another view that uses the same position as the camera but uses an orientation (again heading, pitch, and roll) that is RELATIVE to the camera coordinate frame. In other words, a heading, pitch, and roll of 0.0 for this other view would yield the same axis coordinate frame as the camera. I've tried several things to get this to work and I've had no success. Obviously I'm doing something fundamentally wrong. If anyone has any ideas on how I can get this to work, it would be most appreciated. Thanks, -Shayne
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