I have a transformation question I'm hoping someone can shed some light on.

 

I have a camera that I can explicitly control by specifying a position and
an orientation (using heading, pitch, roll) as input. I would like to define
another view that  uses the same position as the camera but  uses an
orientation (again heading, pitch, and roll) that is RELATIVE to the camera
coordinate frame. In other words, a heading, pitch, and roll of 0.0 for this
other view would yield the same axis coordinate frame as the camera.

 

I've tried several things to get this to work and I've had no success.
Obviously I'm doing something fundamentally wrong.

 

If anyone has any ideas on how I can get this to work, it would be most
appreciated.

 

Thanks,

-Shayne

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