Hello,
In my scene, I have differents animated objects. Their size can change during
animation and
For example, I have 3 objects A,B and C.
C can be include in A and A can be include in B
After in the animation, B can be include in C and C can be include in A
So, their order change and for
Miguel Lokida wrote:
So, is-there an automatic way to render multiple transparents objects thaht size change
during time or should I compute their rendering order and use
stateset-setRenderBinDetails(order, DepthSortedBin); for each geometry ?
This question has come up a few times
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