[osg-users] transparency with multiple geometries

2010-03-03 Thread Miguel Lokida
Hello, In my scene, I have differents animated objects. Their size can change during animation and For example, I have 3 objects A,B and C. C can be include in A and A can be include in B After in the animation, B can be include in C and C can be include in A So, their order change and for

Re: [osg-users] transparency with multiple geometries

2010-03-03 Thread Jason Daly
Miguel Lokida wrote: So, is-there an automatic way to render multiple transparents objects thaht size change during time or should I compute their rendering order and use stateset-setRenderBinDetails(order, DepthSortedBin); for each geometry ? This question has come up a few times