uld contain all what you need
> for single light scenario.
>
> Cheers,
> Wojtek Lewandowski
>
>
> *From:* Anders Backman
> *Sent:* Monday, June 07, 2010 3:27 PM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] vertex shader for SoftShadowMap FragmentShader.
&g
scenario.
Cheers,
Wojtek Lewandowski
From: Anders Backman
Sent: Monday, June 07, 2010 3:27 PM
To: OpenSceneGraph Users
Subject: [osg-users] vertex shader for SoftShadowMap FragmentShader.
Hi all.
Im trying to use a VertexShader to drive the SoftShadowMap implementation of
the FragmentShader
Hi all.
Im trying to use a VertexShader to drive the SoftShadowMap implementation of
the FragmentShader (which is present in the SoftShadowMap.cpp).
Problem is as usual, that when vertex shader is enabled, all automatic stuff
are disabled, such as texture generation.
Now after browsing archive, s
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